Riftbound Turns League of Legends Into a Card Game—and It Actually Works League of Legends has already conquered gaming, animation, and even pop music—with Arcane racking up awards and K/DA climbing charts. Now, Riot Games is testing new ground again, this time with Riftbound, a physical trading card game that turns the iconic MOBA into a tabletop experience. And after spending some time with the cards in hand, it’s fair to say—Riot didn’t just slap some champions on cardboard. This thing has teeth. 《Riftbound》把《英雄聯盟》變成了一款卡牌遊戲——而且它真的可行 《英雄聯盟》早已征服了遊戲圈、動畫界 ,甚至連流行音樂都不放過——《雙城之戰》斬獲大獎,虛擬女團K/DA更是席卷各大音樂榜單。而如今 ,Riot Games 又一次踏入新領域 ,低价发卡网24小时平台這次他們帶來的是《Riftbound》——一款實體卡牌遊戲,將這款標誌性的MOBA遊戲變成了桌麵對戰體驗。經過實際試玩之後 ,可以負責任地會談:Riot 並不是隨便把幾個英雄印在卡牌上湊數 ,這遊戲真的有深度 。
Not Just Another Card GameI had the chance to sit down with Riftbound’s Game Director,三角洲寻宝挂免费 Dave Guskin, who walked me through the game’s origin and where it’s headed. It’s clear from the jump: the Riftbound team isn’t trying to rewrite the TCG playbook. Instead, they’re blending familiar mechanics with the pacing and strategy that League fans will recognize. The goal? An approachable, smartly designed game that lives up to the League legacy without getting bogged down in rules or complexity. 不隻是另一款卡牌遊戲我采訪了《Riftbound》的遊戲總監 Dave Guskin ,他帶我深入了解了這款遊戲的誕生過程以及未來調停。可以校驗出,《Riftbound》團隊並不打算重塑整個TCG(集換式卡牌遊戲)體係,而是將熟悉的機製與《英雄聯盟》式的節奏和計劃融合在一起 。他們的目標是做出一款上手簡易、設計聰穎的遊戲 ,讓《英雄聯盟》的粉絲感到親切,又不會被繁雜的規則搞得暈頭轉向。
Four Champions, Four PlaystylesWith four trial decks on the table—featuring Jinx, Viktor, Volibear, and Yasuo—I dove in. Each Legend card shapes your decks identity and determines its allowed card colors. These aren’t just figureheads. Each Legend brings a passive or activated ability to the match. Think of them as your command center, quietly shaping the battlefield while your champion unit, like a playable Jinx or Viktor, does the dirty work. 四位英雄,四種玩法風格試玩階段提供了四套預組卡組 |